[Category] – [Encounter Title]
THE BASICS
One-sentence pitch: [Fight the boss in their personal sanctum, where reality is their plaything.]
Vibe: [Climatic, Ambush, Timed]
Challenges: [Puzzle element, Timing, Player-testing]
REMINDERS!
Check out the Getting Started page to help you get the numbers right for your party, in your RPG system.
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Location and Setting
Mood:
Environment:
Key Elements:
Design Notes
Enter
Encounter Progression
Description: [brief description of thematic progression]
Round 1:
Round 2:
Round 3:
Round 4:
Design Notes
Enter
Map
Design Notes
Enter
Adversaries – DELETE IF NOT COMBAT
Adversary
Damage | High |
Health | Extreme |
Physical Protection | Low Armour |
Magical / Mental Protection | High Protection |
Special |
Adversary
Damage | High |
Health | Extreme |
Physical Protection | Low Armour |
Magical / Mental Protection | High Protection |
Special |
Challenges – DELETE IF NOT APPLICABLE
Challenge
Details go here
Design Notes
Enter
Modifications
Party Size Scaling
Ideas for changing the tone, level, or enemy types if the GM wants to adapt it.