TEMPLATE: Encounter

[Category] – [Encounter Title]

THE BASICS

One-sentence pitch: [Fight the boss in their personal sanctum, where reality is their plaything.]

Vibe: [Climatic, Ambush, Timed]
Challenges: [Puzzle element, Timing, Player-testing]


REMINDERS!
Check out the Getting Started page to help you get the numbers right for your party, in your RPG system.
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Location and Setting

Mood:
Environment:
Key Elements:

Design Notes

Enter

Encounter Progression

Description: [brief description of thematic progression]

Round 1:
Round 2:
Round 3:
Round 4:

Design Notes

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Map

Design Notes

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Adversaries – DELETE IF NOT COMBAT

Adversary
DamageHigh
HealthExtreme
Physical ProtectionLow Armour
Magical / Mental ProtectionHigh Protection
Special
Adversary
DamageHigh
HealthExtreme
Physical ProtectionLow Armour
Magical / Mental ProtectionHigh Protection
Special

Challenges – DELETE IF NOT APPLICABLE

Challenge

Details go here

Design Notes

Enter


Modifications

Party Size Scaling

Ideas for changing the tone, level, or enemy types if the GM wants to adapt it.

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